One application of this is using Force the Hand of Fate to confirm either a Click Frenzy or Elder Frenzy cookie will be generated and use that during a Frenzy, Building Special, and/or Dragonflight buff (note: Click Frenzy cannot be summoned during a Dragonflight).Īlso, whether a spell will backfire or not is also deterministic, not tied to each specific spell (note, however, that because Force the Hand of Fate has an additional chance to fail depending on the number of golden cookies on screen, the spell may fail even though other spells would not). Since the result is deterministic you can check in advance to see whether a spell will have a favorable outcome, and then use that spell at a later time with predictable results. This gives the player the opportunity to get different results without having to cast additional spells, provided that the player has unlocked Season switcher Heavenly upgrades. Note however that the result is still deterministic so casting with the same number of spells cast total, same season setting will always yield the same result. This means that depending on your settings the cookie from the spell may have 2 different results. These checks occur after determining whether the spell backfires so they have no effect on whether or not the spell backfires, they do however affect the outcome of Wrath Cookies spawned by backfires in the same way. However, because Force the Hand of Fate uses Golden Cookie mechanics, there may be extra randomness checks before determining the specific bonus from the cookie and each additional check may change the outcome of the spell. This means that if you save the game, cast a spell, re-load the game, and cast the same spell, the outcome will be the same. More specifically, the result of casting any spell is based on your game seed (this is changed only on ascension) and your total number of spells cast. Currently compares the base fail rate (15% standard 1.5% with Magic adept 75% with Magic inept) to a flat fail rate of 50%, and picks the higher of the two.Īs of version v2.0042, the seed used to determine the outcome of casting a spell is stored in your save file.
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