The result wasn't 'dapper man at church', it was 'cowchips AND cheap after shave'.) Anyway, there's some cool Jakobs weapons as quest rewards, and a way to spend off a LOT of your eridium.Downloadable content and the concept of the "season pass" are now apparently permanent fixtures of the gaming landscape, even if nobody exactly welcomed them with open arms. Metaphor: my dad used to work on our dairy farm all day, then come home and slap on some Old Spice before we went to Bible Class. (If you try to cover up boring repetitive kills with escalating tediuous difficulty, you don't get 'challenging' - you get 'repetitive and tedious'. Making every single mob encounter into a boss fight may have looked badass on paper, but in gameplay it's just boring and unnecessarily tedious. Sir Hammerlock's Big Game Hunt: This one could have been Awesome if they had used the Witch Doctors more judiciously, and if I didn't get stuck on every crack in the map - jeez, I had to bunnyhop the entire map just to keep moving. Two things make this one a lot of fun and save it from being completely dismissed: 1. Torgue's Campaign of Carnage: Not as short or limited as its reputation, but the experience just doesn't stick with you and pull you back to replay over and over like the previous two. There's the town, the forest, the castle and the keep - that's it. Only problem I had was the hype of it being so massively BIGGER than the other DLCs, when in fact it seemed a lot shorter with fewer locales. ![]() You just can't play without them once you've had a taste. The new seraph weapons and grenade mods are off-the-charts awesome. The writing and challenging gameplay are superior to the other DLCs, hands down. Tiny Tina Assault on Dragon Keep: Tied for best, or second best - I can't decide. The story is pretty good, the Quest rewards are simply some of the best weapons in the game, and there is a nice variety to the maps/locations so it doesn't always feel like you're in the same place throughout the campaign. ![]() My personal (albeit fractured) impressions of the DLCs:Ĭaptain Scarlett: Now that the glimmer is wearing off of Tiny Tina DLC, I think this is the best overall enjoyable play. Any DLC with a funny Claptrap gets a point in my book. Oh, right, Hammerlock's DLC has Claptrap, too. Now if only they could make it so that the Savages were easier. Torgue and Captain Scarlett both are great, but to me, Hammerlock's DLC is better, story and atmosphere wise. In Captain Scarlett, all you really fight (outside of Washburne Refinery and bosses) are Sand Worms and Pirates, and the only basic enemies you fight in Torgue's Campaign are reskinned Bandits, Engineers, and Loaders, Rats, the occasional bike, buzzards, the rare Goliath, and Enforcers (which are like Goliaths, but with new voice lines, skins and AI coding). In Hammerlock's DLC, the enemies range from the Scaylion to the Bullymong to the Drifter to the Borok. ![]() For Captain Scarlett and Torgue, all there really is dust and desert (which, to me, is quite reminiscent of parts of Borderlands 1). ![]() As for atmosphere, the Hammerlock DLC had a large variation of colors and environments. On the other hand, Professor Nakayama is too ineffectual and giddy over being your archnemesis to seem like major threat, but it's obvious that he also wants you dead quite badly - like Jack, only he's much less threatening aside from his Savages and Jackenstein. Piston's barely likeable at all, and Captain Scarlett is just too damn nice to be a good villain. Torgue is mostly just "kill all of these guys and win sweet lootz" and Captain Scarlett reminds me of fetch quests. For me, Torgue and Captain Scarlett were just hollow story-wise. This is just my opinion, obviously, and you may disagree, but for story and atmosphere, after Tiny Tina's Assault on Dragon Keep, Hammerlock's DLC was the second best.
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